A personal project started from a study with the intention of making a believable human character from scratch.
High res model done in ZBrush, detailing and base texture done using Texturing.xyz maps and alphas.
Hair is a volume sketch for later Xgen work.
Base texture painted in Photoshop and Mari, quick displacement test in Arnold.
Next step is to finish the texture, do some real shading and start the hair :P