Anton Glukhovsky
Anton Glukhovsky
Associate Character Director @ EA Sports
Vancouver, Canada

My interest in character work is predominantly faces, but I continue to expand my arsenal to include all aspects of character creation.
I specialize in realism, have superb communication skills, able to direct artists and third party production teams to become more efficient and productive.
I am predominantly self-taught. Before becoming a 3D artist, I studied classical literature and have a master's degree. After obtaining my degree, I took a short program to help me solidify 3D skills, meet new people and work in the industry, where I’ve been for 5+ years.

https://ca.linkedin.com/in/anton-glukhovsky-102a4150

Skills

Character ModelingDigital SculptingTeam ManagementAnatomyTexturingTeaching3D Modeling

Software proficiency

Mari
Mari
Maya
Maya
Modo
Modo
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush
Knald
Knald
Frostbite Engine
Frostbite Engine
Xgen
Xgen

Experience

  • Associate Character Director at Electronic Arts
    Vancouver, CA
    January 2004 - Present

    Team management

    Workflow creation

    Cross team collaboration

    Game design

    Feature estimation and briefs

  • Senior Character Artist at Electronic Arts
    Vancouver, CA
    October 2022 - January 2024

    Team management

    Strand Hair creation

    Workflow creation and documentation

    Cross team training and collaboration

  • Character Artist at Electronic Arts
    Vancouver, CA
    October 2018 - October 2022

    Facial modeling

    Likeness sculpting

    Strand hair grooming

    Outsource management

    Training and managing internal artists

    Working with Art Directors and production

  • Character artist at Ubisoft
    Toronto, Canada
    October 2018 - Present

  • Character artist at Electronic Arts
    Vancouver, Canada
    February 2013 - October 2018

    Photo-realistic modeling and texturing of heads

    Team management and training

    Outsourcing management and training

    Modeling and sculpting realistic heads from scratch

    Working with scan data

  • Lab Supervisor/Instructor at Capilano University Digital Animation and VFX programs
    Vancouver, Canada
    November 2014 - Present

    Teaching modeling, sculpting, texturing, shading and rendering

    Guide and mentor students as they learn the trade and prepare demo reels

    Participate in curriculum and program development

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