Real time character #1

close up render

close up render

render1

render1

render2

render2

render3

render3

sculpt

sculpt

wires

wires

First post: head and skin pretty close to done. Sculpted in Zbrush, skin detailing done with texturing.xyz alphas+hand sculpting. No scan data used. Textures were projected from photo references with adjustments and hand painting over top, rendered in Toolbag 3. First time experimenting with Marmoset, which is proving to be pretty awesome. Hope you like it!

Date
June 15, 2018