Real Time Character #2 - First pass on clothes

Clay render

Clay render

MD pass

MD pass

Sculpting topology

Sculpting topology

Base wrinkle transfer

Base wrinkle transfer

Early WIP of the outfit: started in Marvelous to make base for the garment. Quickly retopologized in Maya to prepare meshes for sculpting with simple quad topology. I preserved UVs from Marvelous in case topology changes, so I can still transfer sculpted information later.
Shoes poly-modeled in Maya.
I am using my female anatomy sculpt I did earlier (previous project) as a base for clothing. No scans were used anywhere.

Date
July 5, 2018